golden hour
/usr/include
⬆️ Go Up
Upload
File/Folder
Size
Actions
FlexLexer.h
6.07 KB
Del
OK
GL
-
Del
OK
KF5
-
Del
OK
X11
-
Del
OK
_G_config.h
1.26 KB
Del
OK
a.out.h
4.25 KB
Del
OK
aio.h
7.27 KB
Del
OK
aliases.h
2 KB
Del
OK
alloca.h
1.19 KB
Del
OK
apache2
-
Del
OK
ar.h
1.68 KB
Del
OK
argp.h
24.75 KB
Del
OK
argz.h
6.96 KB
Del
OK
arpa
-
Del
OK
asm
-
Del
OK
asm-generic
-
Del
OK
assert.h
3.52 KB
Del
OK
autosprintf.h
2.33 KB
Del
OK
bind9
-
Del
OK
bits
-
Del
OK
bsock
-
Del
OK
byteswap.h
1.41 KB
Del
OK
c++
-
Del
OK
com_err.h
2.07 KB
Del
OK
complex.h
3.62 KB
Del
OK
cpio.h
2.21 KB
Del
OK
cpufreq.h
5.8 KB
Del
OK
criu
-
Del
OK
crypt.h
2.22 KB
Del
OK
ctype.h
11.52 KB
Del
OK
curses.h
93.19 KB
Del
OK
cursesapp.h
6.62 KB
Del
OK
cursesf.h
27.05 KB
Del
OK
cursesm.h
19.09 KB
Del
OK
cursesp.h
8.3 KB
Del
OK
cursesw.h
48.24 KB
Del
OK
cursslk.h
7.13 KB
Del
OK
db.h
120.21 KB
Del
OK
db4.7.25
-
Del
OK
db_185.h
5.84 KB
Del
OK
dbm.h
1.37 KB
Del
OK
dirent.h
12.34 KB
Del
OK
dlfcn.h
6.88 KB
Del
OK
drm
-
Del
OK
e2p
-
Del
OK
elf.h
141.01 KB
Del
OK
endian.h
2.95 KB
Del
OK
entities.h
4.56 KB
Del
OK
envz.h
2.82 KB
Del
OK
err.h
2.18 KB
Del
OK
errno.h
2.33 KB
Del
OK
error.h
2.01 KB
Del
OK
et
-
Del
OK
eti.h
2.82 KB
Del
OK
etip.h
9.04 KB
Del
OK
execinfo.h
1.5 KB
Del
OK
expat.h
41.04 KB
Del
OK
expat_external.h
3.29 KB
Del
OK
ext2fs
-
Del
OK
fcntl.h
9.89 KB
Del
OK
features.h
12.87 KB
Del
OK
fenv.h
4.5 KB
Del
OK
fmtmsg.h
3.18 KB
Del
OK
fnmatch.h
2.27 KB
Del
OK
fontconfig
-
Del
OK
form.h
17.56 KB
Del
OK
fpu_control.h
3.5 KB
Del
OK
freetype2
-
Del
OK
fstab.h
3.04 KB
Del
OK
fts.h
5.17 KB
Del
OK
ftw.h
5.15 KB
Del
OK
gconv.h
5.16 KB
Del
OK
gcrypt-module.h
7.18 KB
Del
OK
gcrypt.h
76.51 KB
Del
OK
gd.h
32.02 KB
Del
OK
gd_io.h
1.13 KB
Del
OK
gdbm
-
Del
OK
gdbm.h
5.75 KB
Del
OK
gdcache.h
2.75 KB
Del
OK
gdfontg.h
623 B
Del
OK
gdfontl.h
621 B
Del
OK
gdfontmb.h
590 B
Del
OK
gdfonts.h
585 B
Del
OK
gdfontt.h
617 B
Del
OK
gdfx.h
2.34 KB
Del
OK
gelf.h
11.05 KB
Del
OK
getopt.h
6.53 KB
Del
OK
gettext-po.h
15.17 KB
Del
OK
glob.h
6.51 KB
Del
OK
gnu
-
Del
OK
gnu-versions.h
2.29 KB
Del
OK
google
-
Del
OK
gpg-error.h
23.66 KB
Del
OK
grp.h
6.75 KB
Del
OK
gshadow.h
4.43 KB
Del
OK
gssapi
-
Del
OK
gssapi.h
181 B
Del
OK
gssrpc
-
Del
OK
iconv.h
1.83 KB
Del
OK
idn-free.h
2.41 KB
Del
OK
idn-int.h
20 B
Del
OK
idna.h
3.48 KB
Del
OK
ieee754.h
4.81 KB
Del
OK
ifaddrs.h
2.77 KB
Del
OK
inttypes.h
11.61 KB
Del
OK
jconfig.h
1.7 KB
Del
OK
jerror.h
14.4 KB
Del
OK
jmorecfg.h
13.5 KB
Del
OK
jpeglib.h
49.12 KB
Del
OK
kadm5
-
Del
OK
kdb.h
60.12 KB
Del
OK
kde4
-
Del
OK
keyutils.h
7.08 KB
Del
OK
krad.h
8.72 KB
Del
OK
krb5
-
Del
OK
krb5.h
402 B
Del
OK
langinfo.h
15.57 KB
Del
OK
lastlog.h
126 B
Del
OK
lauxlib.h
5.64 KB
Del
OK
lber.h
14.95 KB
Del
OK
lber_types.h
1.43 KB
Del
OK
ldap.h
63.46 KB
Del
OK
ldap_cdefs.h
9.24 KB
Del
OK
ldap_features.h
1.77 KB
Del
OK
ldap_schema.h
9.23 KB
Del
OK
ldap_utf8.h
3.39 KB
Del
OK
ldif.h
4.58 KB
Del
OK
libaio.h
7.8 KB
Del
OK
libdb
-
Del
OK
libelf.h
19.11 KB
Del
OK
libexslt
-
Del
OK
libgen.h
1.37 KB
Del
OK
libintl.h
4.49 KB
Del
OK
libio.h
16.87 KB
Del
OK
libltdl
-
Del
OK
libpng15
-
Del
OK
libxml2
-
Del
OK
libxslt
-
Del
OK
limits.h
4.42 KB
Del
OK
link.h
6.99 KB
Del
OK
linux
-
Del
OK
locale.h
7.78 KB
Del
OK
ltdl.h
5.58 KB
Del
OK
lua.h
11.41 KB
Del
OK
lua.hpp
191 B
Del
OK
luaconf.h
21.64 KB
Del
OK
lualib.h
1 KB
Del
OK
lzma
-
Del
OK
lzma.h
9.51 KB
Del
OK
malloc.h
6.44 KB
Del
OK
math.h
15.7 KB
Del
OK
mcheck.h
2.4 KB
Del
OK
memory.h
962 B
Del
OK
menu.h
11.67 KB
Del
OK
misc
-
Del
OK
mntent.h
3.3 KB
Del
OK
monetary.h
1.73 KB
Del
OK
mqueue.h
3.7 KB
Del
OK
mtd
-
Del
OK
mysql
-
Del
OK
nc_tparm.h
4.05 KB
Del
OK
ncurses
-
Del
OK
ncurses.h
93.19 KB
Del
OK
ncurses_dll.h
3.83 KB
Del
OK
ncursesw
-
Del
OK
ndbm.h
2.39 KB
Del
OK
net
-
Del
OK
netash
-
Del
OK
netatalk
-
Del
OK
netax25
-
Del
OK
netdb.h
27.46 KB
Del
OK
neteconet
-
Del
OK
netinet
-
Del
OK
netipx
-
Del
OK
netiucv
-
Del
OK
netpacket
-
Del
OK
netrom
-
Del
OK
netrose
-
Del
OK
nfs
-
Del
OK
nl_types.h
1.73 KB
Del
OK
nlist.h
1.56 KB
Del
OK
nss.h
1.85 KB
Del
OK
obstack.h
18.84 KB
Del
OK
openssl
-
Del
OK
panel.h
3.97 KB
Del
OK
paths.h
2.91 KB
Del
OK
pcre.h
29.73 KB
Del
OK
pcre_scanner.h
6.45 KB
Del
OK
pcre_stringpiece.h
6.11 KB
Del
OK
pcrecpp.h
25.91 KB
Del
OK
pcrecpparg.h
6.62 KB
Del
OK
pcreposix.h
5.32 KB
Del
OK
png.h
113.36 KB
Del
OK
pngconf.h
20.94 KB
Del
OK
pnglibconf.h
6.3 KB
Del
OK
poll.h
22 B
Del
OK
pr29.h
2.07 KB
Del
OK
printf.h
6.56 KB
Del
OK
profile.h
11.87 KB
Del
OK
protobuf-c
-
Del
OK
protocols
-
Del
OK
pthread.h
39.95 KB
Del
OK
pty.h
1.51 KB
Del
OK
punycode.h
9.36 KB
Del
OK
pwd.h
5.87 KB
Del
OK
python2.7
-
Del
OK
python3.6m
-
Del
OK
quota
-
Del
OK
rdma
-
Del
OK
re_comp.h
957 B
Del
OK
regex.h
21.58 KB
Del
OK
regexp.h
6.89 KB
Del
OK
resolv.h
14.67 KB
Del
OK
rpc
-
Del
OK
rpcsvc
-
Del
OK
sasl
-
Del
OK
sched.h
4.55 KB
Del
OK
scsi
-
Del
OK
search.h
5.11 KB
Del
OK
security
-
Del
OK
selinux
-
Del
OK
semaphore.h
2.36 KB
Del
OK
sepol
-
Del
OK
setjmp.h
3.97 KB
Del
OK
sgtty.h
1.33 KB
Del
OK
shadow.h
5.1 KB
Del
OK
signal.h
13.3 KB
Del
OK
slapi-plugin.h
37.45 KB
Del
OK
sound
-
Del
OK
spawn.h
6.53 KB
Del
OK
stab.h
264 B
Del
OK
stdc-predef.h
1.59 KB
Del
OK
stdint.h
7.94 KB
Del
OK
stdio.h
30.9 KB
Del
OK
stdio_ext.h
2.74 KB
Del
OK
stdlib.h
33.23 KB
Del
OK
string.h
21.75 KB
Del
OK
stringprep.h
8 KB
Del
OK
strings.h
4.55 KB
Del
OK
sys
-
Del
OK
syscall.h
25 B
Del
OK
sysexits.h
5.11 KB
Del
OK
syslog.h
24 B
Del
OK
tar.h
3.67 KB
Del
OK
tcpd.h
11.48 KB
Del
OK
term.h
38.63 KB
Del
OK
term_entry.h
7.91 KB
Del
OK
termcap.h
3.4 KB
Del
OK
termio.h
214 B
Del
OK
termios.h
3.52 KB
Del
OK
tgmath.h
18.11 KB
Del
OK
thread_db.h
15.65 KB
Del
OK
tic.h
12.35 KB
Del
OK
tiff.h
34.95 KB
Del
OK
tiffconf-64.h
3.35 KB
Del
OK
tiffconf.h
250 B
Del
OK
tiffio.h
22.52 KB
Del
OK
tiffio.hxx
1.66 KB
Del
OK
tiffvers.h
410 B
Del
OK
time.h
13.4 KB
Del
OK
tld.h
4.54 KB
Del
OK
ttyent.h
2.44 KB
Del
OK
uapi
-
Del
OK
uchar.h
2.42 KB
Del
OK
ucontext.h
1.92 KB
Del
OK
ulimit.h
1.55 KB
Del
OK
unctrl.h
3.03 KB
Del
OK
unistd.h
41.78 KB
Del
OK
ustat.h
23 B
Del
OK
utime.h
1.5 KB
Del
OK
utmp.h
3.16 KB
Del
OK
utmpx.h
4.02 KB
Del
OK
uuid
-
Del
OK
values.h
1.92 KB
Del
OK
verto-module.h
6.48 KB
Del
OK
verto.h
18.57 KB
Del
OK
video
-
Del
OK
wait.h
22 B
Del
OK
wchar.h
31.37 KB
Del
OK
wctype.h
10.89 KB
Del
OK
wordexp.h
2.47 KB
Del
OK
xcb
-
Del
OK
xen
-
Del
OK
xlocale.h
1.66 KB
Del
OK
zconf.h
14.92 KB
Del
OK
zlib.h
84.68 KB
Del
OK
Edit: obstack.h
/* obstack.h - object stack macros Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2009,2011,2012 Free Software Foundation, Inc. This file is part of the GNU C Library. The GNU C Library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The GNU C Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the GNU C Library; if not, see <http://www.gnu.org/licenses/>. */ /* Summary: All the apparent functions defined here are macros. The idea is that you would use these pre-tested macros to solve a very specific set of problems, and they would run fast. Caution: no side-effects in arguments please!! They may be evaluated MANY times!! These macros operate a stack of objects. Each object starts life small, and may grow to maturity. (Consider building a word syllable by syllable.) An object can move while it is growing. Once it has been "finished" it never changes address again. So the "top of the stack" is typically an immature growing object, while the rest of the stack is of mature, fixed size and fixed address objects. These routines grab large chunks of memory, using a function you supply, called `obstack_chunk_alloc'. On occasion, they free chunks, by calling `obstack_chunk_free'. You must define them and declare them before using any obstack macros. Each independent stack is represented by a `struct obstack'. Each of the obstack macros expects a pointer to such a structure as the first argument. One motivation for this package is the problem of growing char strings in symbol tables. Unless you are "fascist pig with a read-only mind" --Gosper's immortal quote from HAKMEM item 154, out of context--you would not like to put any arbitrary upper limit on the length of your symbols. In practice this often means you will build many short symbols and a few long symbols. At the time you are reading a symbol you don't know how long it is. One traditional method is to read a symbol into a buffer, realloc()ating the buffer every time you try to read a symbol that is longer than the buffer. This is beaut, but you still will want to copy the symbol from the buffer to a more permanent symbol-table entry say about half the time. With obstacks, you can work differently. Use one obstack for all symbol names. As you read a symbol, grow the name in the obstack gradually. When the name is complete, finalize it. Then, if the symbol exists already, free the newly read name. The way we do this is to take a large chunk, allocating memory from low addresses. When you want to build a symbol in the chunk you just add chars above the current "high water mark" in the chunk. When you have finished adding chars, because you got to the end of the symbol, you know how long the chars are, and you can create a new object. Mostly the chars will not burst over the highest address of the chunk, because you would typically expect a chunk to be (say) 100 times as long as an average object. In case that isn't clear, when we have enough chars to make up the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) so we just point to it where it lies. No moving of chars is needed and this is the second win: potentially long strings need never be explicitly shuffled. Once an object is formed, it does not change its address during its lifetime. When the chars burst over a chunk boundary, we allocate a larger chunk, and then copy the partly formed object from the end of the old chunk to the beginning of the new larger chunk. We then carry on accreting characters to the end of the object as we normally would. A special macro is provided to add a single char at a time to a growing object. This allows the use of register variables, which break the ordinary 'growth' macro. Summary: We allocate large chunks. We carve out one object at a time from the current chunk. Once carved, an object never moves. We are free to append data of any size to the currently growing object. Exactly one object is growing in an obstack at any one time. You can run one obstack per control block. You may have as many control blocks as you dare. Because of the way we do it, you can `unwind' an obstack back to a previous state. (You may remove objects much as you would with a stack.) */ /* Don't do the contents of this file more than once. */ #ifndef _OBSTACK_H #define _OBSTACK_H 1 #ifdef __cplusplus extern "C" { #endif /* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is defined, as with GNU C, use that; that way we don't pollute the namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h> and use ptrdiff_t. */ #ifdef __PTRDIFF_TYPE__ # define PTR_INT_TYPE __PTRDIFF_TYPE__ #else # include <stddef.h> # define PTR_INT_TYPE ptrdiff_t #endif /* If B is the base of an object addressed by P, return the result of aligning P to the next multiple of A + 1. B and P must be of type char *. A + 1 must be a power of 2. */ #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) /* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case where pointers can be converted to integers, aligned as integers, and converted back again. If PTR_INT_TYPE is narrower than a pointer (e.g., the AS/400), play it safe and compute the alignment relative to B. Otherwise, use the faster strategy of computing the alignment relative to 0. */ #define __PTR_ALIGN(B, P, A) \ __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \ P, A) #include <string.h> struct _obstack_chunk /* Lives at front of each chunk. */ { char *limit; /* 1 past end of this chunk */ struct _obstack_chunk *prev; /* address of prior chunk or NULL */ char contents[4]; /* objects begin here */ }; struct obstack /* control current object in current chunk */ { long chunk_size; /* preferred size to allocate chunks in */ struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ char *object_base; /* address of object we are building */ char *next_free; /* where to add next char to current object */ char *chunk_limit; /* address of char after current chunk */ union { PTR_INT_TYPE tempint; void *tempptr; } temp; /* Temporary for some macros. */ int alignment_mask; /* Mask of alignment for each object. */ /* These prototypes vary based on `use_extra_arg', and we use casts to the prototypeless function type in all assignments, but having prototypes here quiets -Wstrict-prototypes. */ struct _obstack_chunk *(*chunkfun) (void *, long); void (*freefun) (void *, struct _obstack_chunk *); void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ unsigned maybe_empty_object:1;/* There is a possibility that the current chunk contains a zero-length object. This prevents freeing the chunk if we allocate a bigger chunk to replace it. */ unsigned alloc_failed:1; /* No longer used, as we now call the failed handler on error, but retained for binary compatibility. */ }; /* Declare the external functions we use; they are in obstack.c. */ extern void _obstack_newchunk (struct obstack *, int); extern int _obstack_begin (struct obstack *, int, int, void *(*) (long), void (*) (void *)); extern int _obstack_begin_1 (struct obstack *, int, int, void *(*) (void *, long), void (*) (void *, void *), void *); extern int _obstack_memory_used (struct obstack *); void obstack_free (struct obstack *__obstack, void *__block); /* Error handler called when `obstack_chunk_alloc' failed to allocate more memory. This can be set to a user defined function which should either abort gracefully or use longjump - but shouldn't return. The default action is to print a message and abort. */ extern void (*obstack_alloc_failed_handler) (void); /* Exit value used when `print_and_abort' is used. */ extern int obstack_exit_failure; /* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */ #define obstack_base(h) ((void *) (h)->object_base) /* Size for allocating ordinary chunks. */ #define obstack_chunk_size(h) ((h)->chunk_size) /* Pointer to next byte not yet allocated in current chunk. */ #define obstack_next_free(h) ((h)->next_free) /* Mask specifying low bits that should be clear in address of an object. */ #define obstack_alignment_mask(h) ((h)->alignment_mask) /* To prevent prototype warnings provide complete argument list. */ #define obstack_init(h) \ _obstack_begin ((h), 0, 0, \ (void *(*) (long)) obstack_chunk_alloc, \ (void (*) (void *)) obstack_chunk_free) #define obstack_begin(h, size) \ _obstack_begin ((h), (size), 0, \ (void *(*) (long)) obstack_chunk_alloc, \ (void (*) (void *)) obstack_chunk_free) #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ _obstack_begin ((h), (size), (alignment), \ (void *(*) (long)) (chunkfun), \ (void (*) (void *)) (freefun)) #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ _obstack_begin_1 ((h), (size), (alignment), \ (void *(*) (void *, long)) (chunkfun), \ (void (*) (void *, void *)) (freefun), (arg)) #define obstack_chunkfun(h, newchunkfun) \ ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun)) #define obstack_freefun(h, newfreefun) \ ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun)) #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar)) #define obstack_blank_fast(h,n) ((h)->next_free += (n)) #define obstack_memory_used(h) _obstack_memory_used (h) #if defined __GNUC__ /* For GNU C, if not -traditional, we can define these macros to compute all args only once without using a global variable. Also, we can avoid using the `temp' slot, to make faster code. */ # define obstack_object_size(OBSTACK) \ __extension__ \ ({ struct obstack const *__o = (OBSTACK); \ (unsigned) (__o->next_free - __o->object_base); }) # define obstack_room(OBSTACK) \ __extension__ \ ({ struct obstack const *__o = (OBSTACK); \ (unsigned) (__o->chunk_limit - __o->next_free); }) # define obstack_make_room(OBSTACK,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->chunk_limit - __o->next_free < __len) \ _obstack_newchunk (__o, __len); \ (void) 0; }) # define obstack_empty_p(OBSTACK) \ __extension__ \ ({ struct obstack const *__o = (OBSTACK); \ (__o->chunk->prev == 0 \ && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ __o->chunk->contents, \ __o->alignment_mask)); }) # define obstack_grow(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->next_free + __len > __o->chunk_limit) \ _obstack_newchunk (__o, __len); \ memcpy (__o->next_free, where, __len); \ __o->next_free += __len; \ (void) 0; }) # define obstack_grow0(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->next_free + __len + 1 > __o->chunk_limit) \ _obstack_newchunk (__o, __len + 1); \ memcpy (__o->next_free, where, __len); \ __o->next_free += __len; \ *(__o->next_free)++ = 0; \ (void) 0; }) # define obstack_1grow(OBSTACK,datum) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ if (__o->next_free + 1 > __o->chunk_limit) \ _obstack_newchunk (__o, 1); \ obstack_1grow_fast (__o, datum); \ (void) 0; }) /* These assume that the obstack alignment is good enough for pointers or ints, and that the data added so far to the current object shares that much alignment. */ # define obstack_ptr_grow(OBSTACK,datum) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ _obstack_newchunk (__o, sizeof (void *)); \ obstack_ptr_grow_fast (__o, datum); }) \ # define obstack_int_grow(OBSTACK,datum) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ if (__o->next_free + sizeof (int) > __o->chunk_limit) \ _obstack_newchunk (__o, sizeof (int)); \ obstack_int_grow_fast (__o, datum); }) # define obstack_ptr_grow_fast(OBSTACK,aptr) \ __extension__ \ ({ struct obstack *__o1 = (OBSTACK); \ *(const void **) __o1->next_free = (aptr); \ __o1->next_free += sizeof (const void *); \ (void) 0; }) # define obstack_int_grow_fast(OBSTACK,aint) \ __extension__ \ ({ struct obstack *__o1 = (OBSTACK); \ *(int *) __o1->next_free = (aint); \ __o1->next_free += sizeof (int); \ (void) 0; }) # define obstack_blank(OBSTACK,length) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ if (__o->chunk_limit - __o->next_free < __len) \ _obstack_newchunk (__o, __len); \ obstack_blank_fast (__o, __len); \ (void) 0; }) # define obstack_alloc(OBSTACK,length) \ __extension__ \ ({ struct obstack *__h = (OBSTACK); \ obstack_blank (__h, (length)); \ obstack_finish (__h); }) # define obstack_copy(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__h = (OBSTACK); \ obstack_grow (__h, (where), (length)); \ obstack_finish (__h); }) # define obstack_copy0(OBSTACK,where,length) \ __extension__ \ ({ struct obstack *__h = (OBSTACK); \ obstack_grow0 (__h, (where), (length)); \ obstack_finish (__h); }) /* The local variable is named __o1 to avoid a name conflict when obstack_blank is called. */ # define obstack_finish(OBSTACK) \ __extension__ \ ({ struct obstack *__o1 = (OBSTACK); \ void *__value = (void *) __o1->object_base; \ if (__o1->next_free == __value) \ __o1->maybe_empty_object = 1; \ __o1->next_free \ = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ __o1->alignment_mask); \ if (__o1->next_free - (char *)__o1->chunk \ > __o1->chunk_limit - (char *)__o1->chunk) \ __o1->next_free = __o1->chunk_limit; \ __o1->object_base = __o1->next_free; \ __value; }) # define obstack_free(OBSTACK, OBJ) \ __extension__ \ ({ struct obstack *__o = (OBSTACK); \ void *__obj = (OBJ); \ if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ __o->next_free = __o->object_base = (char *)__obj; \ else (obstack_free) (__o, __obj); }) #else /* not __GNUC__ */ # define obstack_object_size(h) \ (unsigned) ((h)->next_free - (h)->object_base) # define obstack_room(h) \ (unsigned) ((h)->chunk_limit - (h)->next_free) # define obstack_empty_p(h) \ ((h)->chunk->prev == 0 \ && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ (h)->chunk->contents, \ (h)->alignment_mask)) /* Note that the call to _obstack_newchunk is enclosed in (..., 0) so that we can avoid having void expressions in the arms of the conditional expression. Casting the third operand to void was tried before, but some compilers won't accept it. */ # define obstack_make_room(h,length) \ ( (h)->temp.tempint = (length), \ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) # define obstack_grow(h,where,length) \ ( (h)->temp.tempint = (length), \ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ memcpy ((h)->next_free, where, (h)->temp.tempint), \ (h)->next_free += (h)->temp.tempint) # define obstack_grow0(h,where,length) \ ( (h)->temp.tempint = (length), \ (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ memcpy ((h)->next_free, where, (h)->temp.tempint), \ (h)->next_free += (h)->temp.tempint, \ *((h)->next_free)++ = 0) # define obstack_1grow(h,datum) \ ( (((h)->next_free + 1 > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), 1), 0) : 0), \ obstack_1grow_fast (h, datum)) # define obstack_ptr_grow(h,datum) \ ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ obstack_ptr_grow_fast (h, datum)) # define obstack_int_grow(h,datum) \ ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ obstack_int_grow_fast (h, datum)) # define obstack_ptr_grow_fast(h,aptr) \ (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) # define obstack_int_grow_fast(h,aint) \ (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) # define obstack_blank(h,length) \ ( (h)->temp.tempint = (length), \ (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ obstack_blank_fast (h, (h)->temp.tempint)) # define obstack_alloc(h,length) \ (obstack_blank ((h), (length)), obstack_finish ((h))) # define obstack_copy(h,where,length) \ (obstack_grow ((h), (where), (length)), obstack_finish ((h))) # define obstack_copy0(h,where,length) \ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) # define obstack_finish(h) \ ( ((h)->next_free == (h)->object_base \ ? (((h)->maybe_empty_object = 1), 0) \ : 0), \ (h)->temp.tempptr = (h)->object_base, \ (h)->next_free \ = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ (h)->alignment_mask), \ (((h)->next_free - (char *) (h)->chunk \ > (h)->chunk_limit - (char *) (h)->chunk) \ ? ((h)->next_free = (h)->chunk_limit) : 0), \ (h)->object_base = (h)->next_free, \ (h)->temp.tempptr) # define obstack_free(h,obj) \ ( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ ((((h)->temp.tempint > 0 \ && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ ? (((h)->next_free = (h)->object_base \ = (h)->temp.tempint + (char *) (h)->chunk), 0) \ : ((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0))) #endif /* not __GNUC__ */ #ifdef __cplusplus } /* C++ */ #endif #endif /* obstack.h */
Save