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icuplug.h
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idna.h
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listformatter.h
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localebuilder.h
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localematcher.h
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locid.h
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unum.h
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unumsys.h
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uobject.h
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upluralrules.h
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uregex.h
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ureldatefmt.h
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urep.h
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uscript.h
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uset.h
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ustdio.h
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ustream.h
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ustring.h
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ustringtrie.h
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utext.h
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utf.h
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utf16.h
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utf32.h
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utf8.h
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utf_old.h
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utmscale.h
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utrans.h
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utypes.h
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uvernum.h
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uversion.h
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vtzone.h
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Edit: localebuilder.h
// © 2018 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html#License #ifndef __LOCALEBUILDER_H__ #define __LOCALEBUILDER_H__ #include "unicode/utypes.h" #if U_SHOW_CPLUSPLUS_API #include "unicode/locid.h" #include "unicode/localematcher.h" #include "unicode/stringpiece.h" #include "unicode/uobject.h" #ifndef U_HIDE_DRAFT_API /** * \file * \brief C++ API: Builder API for Locale */ U_NAMESPACE_BEGIN class CharString; /** * <code>LocaleBuilder</code> is used to build instances of <code>Locale</code> * from values configured by the setters. Unlike the <code>Locale</code> * constructors, the <code>LocaleBuilder</code> checks if a value configured by a * setter satisfies the syntax requirements defined by the <code>Locale</code> * class. A <code>Locale</code> object created by a <code>LocaleBuilder</code> is * well-formed and can be transformed to a well-formed IETF BCP 47 language tag * without losing information. * * <p>The following example shows how to create a <code>Locale</code> object * with the <code>LocaleBuilder</code>. * <blockquote> * <pre> * UErrorCode status = U_ZERO_ERROR; * Locale aLocale = LocaleBuilder() * .setLanguage("sr") * .setScript("Latn") * .setRegion("RS") * .build(status); * if (U_SUCCESS(status)) { * // ... * } * </pre> * </blockquote> * * <p>LocaleBuilders can be reused; <code>clear()</code> resets all * fields to their default values. * * <p>LocaleBuilder tracks errors in an internal UErrorCode. For all setters, * except setLanguageTag and setLocale, LocaleBuilder will return immediately * if the internal UErrorCode is in error state. * To reset internal state and error code, call clear method. * The setLanguageTag and setLocale method will first clear the internal * UErrorCode, then track the error of the validation of the input parameter * into the internal UErrorCode. * * @draft ICU 64 */ class U_COMMON_API LocaleBuilder : public UObject { public: /** * Constructs an empty LocaleBuilder. The default value of all * fields, extensions, and private use information is the * empty string. * * @draft ICU 64 */ LocaleBuilder(); /** * Destructor * @draft ICU 64 */ virtual ~LocaleBuilder(); /** * Resets the <code>LocaleBuilder</code> to match the provided * <code>locale</code>. Existing state is discarded. * * <p>All fields of the locale must be well-formed. * <p>This method clears the internal UErrorCode. * * @param locale the locale * @return This builder. * * @draft ICU 64 */ LocaleBuilder& setLocale(const Locale& locale); /** * Resets the LocaleBuilder to match the provided * [Unicode Locale Identifier](http://www.unicode.org/reports/tr35/tr35.html#unicode_locale_id) . * Discards the existing state. the empty string cause the builder to be * reset, like {@link #clear}. Grandfathered tags are converted to their * canonical form before being processed. Otherwise, the <code>language * tag</code> must be well-formed, or else the build() method will later * report an U_ILLEGAL_ARGUMENT_ERROR. * * <p>This method clears the internal UErrorCode. * * @param tag the language tag, defined as * [unicode_locale_id](http://www.unicode.org/reports/tr35/tr35.html#unicode_locale_id). * @return This builder. * @draft ICU 64 */ LocaleBuilder& setLanguageTag(StringPiece tag); /** * Sets the language. If <code>language</code> is the empty string, the * language in this <code>LocaleBuilder</code> is removed. Otherwise, the * <code>language</code> must be well-formed, or else the build() method will * later report an U_ILLEGAL_ARGUMENT_ERROR. * * <p>The syntax of language value is defined as * [unicode_language_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_language_subtag). * * @param language the language * @return This builder. * @draft ICU 64 */ LocaleBuilder& setLanguage(StringPiece language); /** * Sets the script. If <code>script</code> is the empty string, the script in * this <code>LocaleBuilder</code> is removed. * Otherwise, the <code>script</code> must be well-formed, or else the build() * method will later report an U_ILLEGAL_ARGUMENT_ERROR. * * <p>The script value is a four-letter script code as * [unicode_script_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_script_subtag) * defined by ISO 15924 * * @param script the script * @return This builder. * @draft ICU 64 */ LocaleBuilder& setScript(StringPiece script); /** * Sets the region. If region is the empty string, the region in this * <code>LocaleBuilder</code> is removed. Otherwise, the <code>region</code> * must be well-formed, or else the build() method will later report an * U_ILLEGAL_ARGUMENT_ERROR. * * <p>The region value is defined by * [unicode_region_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_region_subtag) * as a two-letter ISO 3166 code or a three-digit UN M.49 area code. * * <p>The region value in the <code>Locale</code> created by the * <code>LocaleBuilder</code> is always normalized to upper case. * * @param region the region * @return This builder. * @draft ICU 64 */ LocaleBuilder& setRegion(StringPiece region); /** * Sets the variant. If variant is the empty string, the variant in this * <code>LocaleBuilder</code> is removed. Otherwise, the <code>variant</code> * must be well-formed, or else the build() method will later report an * U_ILLEGAL_ARGUMENT_ERROR. * * <p><b>Note:</b> This method checks if <code>variant</code> * satisfies the * [unicode_variant_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_variant_subtag) * syntax requirements, and normalizes the value to lowercase letters. However, * the <code>Locale</code> class does not impose any syntactic * restriction on variant. To set an ill-formed variant, use a Locale constructor. * If there are multiple unicode_variant_subtag, the caller must concatenate * them with '-' as separator (ex: "foobar-fibar"). * * @param variant the variant * @return This builder. * @draft ICU 64 */ LocaleBuilder& setVariant(StringPiece variant); /** * Sets the extension for the given key. If the value is the empty string, * the extension is removed. Otherwise, the <code>key</code> and * <code>value</code> must be well-formed, or else the build() method will * later report an U_ILLEGAL_ARGUMENT_ERROR. * * <p><b>Note:</b> The key ('u') is used for the Unicode locale extension. * Setting a value for this key replaces any existing Unicode locale key/type * pairs with those defined in the extension. * * <p><b>Note:</b> The key ('x') is used for the private use code. To be * well-formed, the value for this key needs only to have subtags of one to * eight alphanumeric characters, not two to eight as in the general case. * * @param key the extension key * @param value the extension value * @return This builder. * @draft ICU 64 */ LocaleBuilder& setExtension(char key, StringPiece value); /** * Sets the Unicode locale keyword type for the given key. If the type * StringPiece is constructed with a nullptr, the keyword is removed. * If the type is the empty string, the keyword is set without type subtags. * Otherwise, the key and type must be well-formed, or else the build() * method will later report an U_ILLEGAL_ARGUMENT_ERROR. * * <p>Keys and types are converted to lower case. * * <p><b>Note</b>:Setting the 'u' extension via {@link #setExtension} * replaces all Unicode locale keywords with those defined in the * extension. * * @param key the Unicode locale key * @param type the Unicode locale type * @return This builder. * @draft ICU 64 */ LocaleBuilder& setUnicodeLocaleKeyword( StringPiece key, StringPiece type); /** * Adds a unicode locale attribute, if not already present, otherwise * has no effect. The attribute must not be empty string and must be * well-formed or U_ILLEGAL_ARGUMENT_ERROR will be set to status * during the build() call. * * @param attribute the attribute * @return This builder. * @draft ICU 64 */ LocaleBuilder& addUnicodeLocaleAttribute(StringPiece attribute); /** * Removes a unicode locale attribute, if present, otherwise has no * effect. The attribute must not be empty string and must be well-formed * or U_ILLEGAL_ARGUMENT_ERROR will be set to status during the build() call. * * <p>Attribute comparison for removal is case-insensitive. * * @param attribute the attribute * @return This builder. * @draft ICU 64 */ LocaleBuilder& removeUnicodeLocaleAttribute(StringPiece attribute); /** * Resets the builder to its initial, empty state. * <p>This method clears the internal UErrorCode. * * @return this builder * @draft ICU 64 */ LocaleBuilder& clear(); /** * Resets the extensions to their initial, empty state. * Language, script, region and variant are unchanged. * * @return this builder * @draft ICU 64 */ LocaleBuilder& clearExtensions(); /** * Returns an instance of <code>Locale</code> created from the fields set * on this builder. * If any set methods or during the build() call require memory allocation * but fail U_MEMORY_ALLOCATION_ERROR will be set to status. * If any of the fields set by the setters are not well-formed, the status * will be set to U_ILLEGAL_ARGUMENT_ERROR. The state of the builder will * not change after the build() call and the caller is free to keep using * the same builder to build more locales. * * @return a new Locale * @draft ICU 64 */ Locale build(UErrorCode& status); #ifndef U_HIDE_DRAFT_API /** * Sets the UErrorCode if an error occurred while recording sets. * Preserves older error codes in the outErrorCode. * @param outErrorCode Set to an error code that occurred while setting subtags. * Unchanged if there is no such error or if outErrorCode * already contained an error. * @return TRUE if U_FAILURE(outErrorCode) * @draft ICU 65 */ UBool copyErrorTo(UErrorCode &outErrorCode) const; #endif /* U_HIDE_DRAFT_API */ private: friend class LocaleMatcher::Result; void copyExtensionsFrom(const Locale& src, UErrorCode& errorCode); UErrorCode status_; char language_[9]; char script_[5]; char region_[4]; CharString *variant_; // Pointer not object so we need not #include internal charstr.h. icu::Locale *extensions_; // Pointer not object. Storage for all other fields. }; U_NAMESPACE_END #endif // U_HIDE_DRAFT_API #endif /* U_SHOW_CPLUSPLUS_API */ #endif // __LOCALEBUILDER_H__
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